

Tap to select the Render Pixel Sprites task.End at latest: Work on this task may end on-but not after-the date specified.Start at latest: Work on this task may start on-but not after-the date specified.End at earliest: Work on this task may end on or after the date specified.Start at earliest: Work on this task may start on or after the date specified.In the Scheduling tab of the Task inspector, tap Constraints to see the following options: There are four different scheduling Constraints that allow for flexibility in the schedule. For example, you could always set another Baseline here and give it a name such as Sketch Concepts Extended. Remember, your projects can have multiple Baselines, which is helpful for evaluating different stages of a project’s progression.

This allows you to monitor the project status against the original projections, and-if necessary-look for ways to tighten the schedule later. Select the Task inspector, and choose the Task Info tab:Īfter changing the task’s Duration, notice how the remaining tasks and milestones have moved forward in the timeline, and are split from their respective Baselines. Tap to select the Sketch Concepts (Fresh) task.Doing so also reschedules subsequent tasks that are dependent on the updated task, or that are assigned to the same resource.įor example, the artists have come to you and say that they need two additional days to work on the Sketch Concepts before they can create the 2D mockups: If you discover that a task requires more time than originally estimated, you can track this in your project.
